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infinix:scriptor [2025/08/11 01:07] schindlershadowinfinix:scriptor [2025/08/11 02:39] (current) – [Cost and Fizzling] schindlershadow
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 {{ youtube>Sh31gBqIdR0?large | Scriptor Magicae: Giving Words Power in Minecraft  }} {{ youtube>Sh31gBqIdR0?large | Scriptor Magicae: Giving Words Power in Minecraft  }}
  
-===== Casting =====  +===== Casting ===== 
-==== Spellbook ==== +==== Casting Types ==== 
 +=== Verbal Casting === 
 +You may speak a Spell aloud (in chat) in order to either test it or construct new Spells on the fly. 
 + 
 +Casting Spells yourself does come with some advantages and drawbacks which Spellbooks don't carry. When casting a Spell, your throat may be burned by magical residue. For most low-level spells, this won't do much but prevent you from casting more spells verbally. If constructing spells, be careful, however, as cast spells may harm or change you in ways a Spellbook wouldn't. As spells become more expensive, they will drain your hunger and health, potentially even leading to death, so be careful! 
 + 
 +=== Spellbook === 
 {{https://raw.githubusercontent.com/ssblur/scriptor/refs/heads/main/common/src/main/resources/assets/scriptor/textures/item/tome_t4.png}} {{https://raw.githubusercontent.com/ssblur/scriptor/refs/heads/main/common/src/main/resources/assets/scriptor/textures/item/tome_t4.png}}
 Currently, the foremost handheld tool you will use to cast spells is the Spellbook. Excepting one-off spells and testing, this is generally how most people will use magic. Currently, the foremost handheld tool you will use to cast spells is the Spellbook. Excepting one-off spells and testing, this is generally how most people will use magic.
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 They can be crafted by placing a Spellbook Binder and a Written Book in a Crafting Table. They can be crafted by placing a Spellbook Binder and a Written Book in a Crafting Table.
  
-=== Obfuscation ===+== Obfuscation ==
 You can hide the contents of a Spellbook and prevent it from being crafted back into a regular book by crafting it with a Glow Ink Sac. You can hide the contents of a Spellbook and prevent it from being crafted back into a regular book by crafting it with a Glow Ink Sac.
-=== Dyeing===+== Dyeing ==
 Any spellbook that is not already obfuscated can be dyed by crafting it with any vanilla dye. Any spellbook that is not already obfuscated can be dyed by crafting it with any vanilla dye.
  
-==== Verbal Casting ====  +=== Scrolls === 
-In addition to casting Spells from a Spellbook, you may also speak a Spell aloud in order to either test it or construct new Spells on the fly. +
- +
-Casting Spells yourself does come with some advantages and drawbacks which Spellbooks don't carry. When casting a Spell, your throat may be burned by magical residue. For most low-level spells, this won't do much but prevent you from casting more spells verbally. If constructing spells, be careful, however, as cast spells may harm or change you in ways a Spellbook wouldn't. As spells become more expensive, they will drain your hunger and health, potentially even leading to death, so be careful! +
- +
-==== Scrolls ==== +
 Scrolls are another, slightly less cost-efficient way to cast spells. They can only be written at a Writing Desk, and can only be used once, but can cast slightly more powerful spells. Scrolls are another, slightly less cost-efficient way to cast spells. They can only be written at a Writing Desk, and can only be used once, but can cast slightly more powerful spells.
  
 You can craft them using one paper, one string, and one copper ingot by default, and they can be written to using the Writing Table. You can craft them using one paper, one string, and one copper ingot by default, and they can be written to using the Writing Table.
  
-==== Artifacts ====+=== Artifacts ===
 Artifacts are incredibly rare and powerful casting implements with no upper limit on cost, with the caveat that they cannot be created directly. Artifacts are incredibly rare and powerful casting implements with no upper limit on cost, with the caveat that they cannot be created directly.
  
 You can only find them in loot in certain higher level areas, like Ancient Cities, Bastions, and End Cities. You can only find them in loot in certain higher level areas, like Ancient Cities, Bastions, and End Cities.
  
-==== Casting Lecterns ==== +=== Casting Lecterns === 
 Casting Lecterns can be used to cast spells without player input. You can place a Spellbook on one by right-clicking on the lectern with a Spellbook in hand, and the lectern will cast in the direction the back of the lectern is facing. Lecterns can not cast spells upwards or downwards. Casting Lecterns can be used to cast spells without player input. You can place a Spellbook on one by right-clicking on the lectern with a Spellbook in hand, and the lectern will cast in the direction the back of the lectern is facing. Lecterns can not cast spells upwards or downwards.
  
 A Casting Lectern's focus can be modified using a Casting Crystal. A Casting Lectern's focus can be modified using a Casting Crystal.
  
 +
 +=== Chalk Circles === 
 +Chalk circles are a single-use casting method that allow you to cheaply cast larger spells, but require a bit more setup.
 +Note that despite the name, these aren't always circles!
 +
 +Chalk will, when right-clicked, attempt to form a spell by proceeding from the right-clicked block to the end of every attached chain of chalk blocks.
 +Chalk circles have ten times the casting capacity of a Lectern.
 +Once cast, all chalk in a chalk circle will disappear.
 +
 +Chalk is easy to craft, just combine 2 pieces of Calcite\\
 +Once crafted, name in an anvil to associate it with a magic word
 +
 +==== Cost and Fizzling ==== 
 +
 +Sometimes, a spell cannot be cast as is, for one reason or another.
 +If this happens, when attempting to cast, the spell will Fizzle.
 +
 +There are two main reasons a spell can fizzle:
 +  * The spell is too costly, or
 +  * A requirement of the spell has not been met
 +
 +Every component a spell contains can modify the spells cost.
 +When a spell contains so many components that it exceeds the max cost of
 +your casting medium, the spell will fizzle.\\
 +If a spell fizzles due to its cost, it may be helpful to add cost-reducing components
 +or remove costly descriptors from the spell.
 +Components such as reagents or conditions can consume an item to reduce spell cost, while
 +components that increase spell strength and duration generally increase cost.
 +
 +=== Conditions ===
 +As mentioned in the previous section, some components introduce conditions to a spell.
 +
 +The first type are reagent components, which consume an item every time a spell is cast,
 +but greatly reduce cost.
 +These are helpful for preventing powerful spells from fizzling. 
 +The second category is more broad.
 +Conditions that require you to be on full health, or will only target specific entities can
 +be very useful for reducing spell cost, but cause the spell to fizzle outright when not met.
 +Legend tells of a word that can be added to any spell that reduces their cost for no price...,
 +
 +Should such a thing exist, one would wonder why it isn't in every spell?
 +
 +==== Complex Spells ====
 +Spells can, technically, contain any number of Actions and any number of descriptors on each Action.
 +Now that you've found a complex spell, you can replicate this feat!
 +
 +Choose a spell with multiple actions and pay attention to 2 things:
 +  * The structure each section follows, 
 +  * Whether there are any additional words separating these groups
 +Thankfully, some assumptions always hold true for complex spells like these.
 +
 +The Descriptors affecting an action will always be adjacent to the action, for instance, and within each section the Action and Descriptors will be in the same order.
 +
 +Additionally, actions will always resolve left to right,so if you put an action further left in the spell it will be executed first.
 ===== SpellCrafting ===== ===== SpellCrafting =====
 Unfortunately, I am limited on how much advice I can give when it comes to writing your own spells. The structure of sentences and the words you need to use to create spells will differ based on the world (server/save) you are in. Unfortunately, I am limited on how much advice I can give when it comes to writing your own spells. The structure of sentences and the words you need to use to create spells will differ based on the world (server/save) you are in.
infinix/scriptor.1754874461.txt.gz · Last modified: by schindlershadow