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infinix:vampirism [2025/08/14 16:29] – [Hunters] schindlershadowinfinix:vampirism [2025/08/27 15:30] (current) – [Werewolves] schindlershadow
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 [[https://wiki.vampirism.dev/docs/wiki/intro | Vampirism wiki ]] \\ [[https://wiki.vampirism.dev/docs/wiki/intro | Vampirism wiki ]] \\
 [[https://wiki.werewolves.dev/docs/wiki/intro | Werewolves wiki ]] [[https://wiki.werewolves.dev/docs/wiki/intro | Werewolves wiki ]]
 +
 +===== General =====
  
 There are 3 main factions, Vampires, Werewolves and Hunters There are 3 main factions, Vampires, Werewolves and Hunters
-== Vampires == +==== Vampires ==== 
-{{https://wiki.vampirism.dev/assets/images/baron_m-3d2b2a692ee2e81f78151e9008d25a6c.png?nolink100 }}+{{ https://wiki.vampirism.dev/assets/images/baron_m-3d2b2a692ee2e81f78151e9008d25a6c.png?nolink100}}
 Become a [[https://wiki.vampirism.dev/docs/wiki/factions/vampire/vampire-player | Vampire]], harnessing dark powers, enhanced senses, and immortality. Feed on the blood of villagers and other creatures to maintain your strength and satisfy your hunger. Unlock unique vampire abilities such as superhuman speed, night vision, and the power to transform into a bat, granting you unparalleled mobility.\\ Become a [[https://wiki.vampirism.dev/docs/wiki/factions/vampire/vampire-player | Vampire]], harnessing dark powers, enhanced senses, and immortality. Feed on the blood of villagers and other creatures to maintain your strength and satisfy your hunger. Unlock unique vampire abilities such as superhuman speed, night vision, and the power to transform into a bat, granting you unparalleled mobility.\\
 > Player name becomes Purple in chat > Player name becomes Purple in chat
  
-== Hunters == +  * Buffs increased depending on the level 
-{{https://wiki.vampirism.dev/assets/images/hunter-197997a89cc266f63eb9046b3179633d.png?nolink100 }}+  * Max buffs for a vampire with no bloodline but max ageing  
 +    * Health max +20 
 +    * Armor max +20 
 +      * Buff is decreased by the armor value if armor is worn 
 +    * Armor Toughness max +8 
 +      * Buff is decreased if armor is worn 
 +    * Attack max +5 
 +    * Movement speed max +30 
 +    * Step Height max +1.1 
 +  * The player's food bar is replaced by a blood bar and the blood is consumed over time 
 +  * Enough blood or blood shortage is treated similar to the food level effects 
 +    * Vampires cannot starve, but they get severe de-buffs if they have no blood 
 +  * Players can suck blood from animals and players that get added to their own blood bar 
 +  * Mobs that were bitten and gave blood are converted to a vampire version or die 
 +  * Blood can be stored in Blood Bottles and Blood Containers and be consumed later 
 +  * Eye and fang overlays are applied to the player texture 
 +  * Receive damage from the sun 
 +    * This starts after the player receives the bat transformation skill 
 + 
 +==== Hunters ==== 
 +{{ https://wiki.vampirism.dev/assets/images/hunter-197997a89cc266f63eb9046b3179633d.png?nolink100}}
 Assume the role of a courageous [[https://wiki.vampirism.dev/docs/wiki/factions/hunter/hunter-player | Vampire Hunter]], equipped with specialized weapons and tools to track down and eliminate these bloodthirsty creatures. Master vampire hunting techniques, such as crafting powerful anti-vampire weapons and tools to weaken and defeat vampires. Strengthen yourself and protect innocent villagers from their relentless hunger.\\ Assume the role of a courageous [[https://wiki.vampirism.dev/docs/wiki/factions/hunter/hunter-player | Vampire Hunter]], equipped with specialized weapons and tools to track down and eliminate these bloodthirsty creatures. Master vampire hunting techniques, such as crafting powerful anti-vampire weapons and tools to weaken and defeat vampires. Strengthen yourself and protect innocent villagers from their relentless hunger.\\
 > Player name becomes Blue in chat > Player name becomes Blue in chat
  
-== Werewolfs == +  * Health, attack damage, movement speed and attack speed are increased depending on the level 
-{{https://wiki.werewolves.dev/assets/images/beast_werewolf_front-fabd37dd2dd2bbd908259b04d17923f9.png?nolink100 }}+    * Health max +4 
 +    * Attack max +1  
 +    * Attack speed +40% 
 +    * Movement speed max +40% 
 +  * Players are immune to the vampires poisonous Sanguinare Vampiris bite 
 +    * This means they cannot be turned into vampires or werewolves  
 +  * At higher levels, the hunters become stronger 
 +  * Hunters are specialized with weapons, armor and other equipment 
 +  * Can use stakes to instantly kill vampires below 30% health 
 +  * Normal vampire NPCs killed with a stake will drop Vampire Blood which can be used for leveling or in the Potion table  
 +  * Can become invisible with a skill  
 + 
 +==== Werewolves ==== 
 +{{ https://wiki.werewolves.dev/assets/images/beast_werewolf_front-fabd37dd2dd2bbd908259b04d17923f9.png?nolink100}}
 [[https://wiki.werewolves.dev/docs/wiki/werewolf/player | Werewolfs]] can undergo a transformation during the night or through specific triggers, gaining enhanced abilities like increased strength, speed, and the ability to howl. [[https://wiki.werewolves.dev/docs/wiki/werewolf/player | Werewolfs]] can undergo a transformation during the night or through specific triggers, gaining enhanced abilities like increased strength, speed, and the ability to howl.
-> Werewolfs are a bit buggy as better combat animations dont really work when fully turned. (This does not affect gameplay just visual)+ 
 +Werewolves are a bit buggy as better combat animations don'really work when fully turned. (This does not affect gameplay just visual)
 > Player name becomes Orange in chat when turned or half turned but will appear white like a normal player when not turned. > Player name becomes Orange in chat when turned or half turned but will appear white like a normal player when not turned.
 +
 +The moon phases appear to affect stats, for example during a new moon the attack max multiplier will drop from +200% to ~+110%
 +
 +=== Base Player ===
 +  * Buffs increased depending on the level
 +    * Health max +6
 +    * Attack max +4 +200%
 +    * Movement speed max 
 +
 +=== Partial Turn ===
 +  * Can wear normal armor only if skill is unlocked
 +  * Buffs increased depending on the level and time of day
 +  * Night
 +    * Armor max +4
 +    * Armor Toughness max +2
 +    * Attack max +1.5
 +    * Movement speed max +50% 
 +  * Day
 +    * Armor max +2.8
 +    * Armor Toughness max +1.4
 +    * Attack max +1.5
 +    * Movement speed max +20% 
 +
 +=== Full-Turn ===
 +  * Cannot wear normal armor
 +  * Buffs increased depending on the level and time of day
 +  * Night
 +    * Health max +8
 +    * Armor max +16
 +    * Armor Toughness max +8
 +    * Attack max +2 
 +    * Movement speed max unknown 
 +  * Day
 +    * Time limited
 +    * Health max +4
 +    * Armor max +11.2
 +    * Armor Toughness max +5.6
 +    * Attack max +1
 +    * Movement speed max unknown
 +
 +
 +==== Village control ====
 +{{https://wiki.vampirism.dev/assets/images/totem-0dce9793418b0ab171f68b09cbfaf872.png?100 }}
 +https://wiki.vampirism.dev/docs/wiki/factions/village/controlling \\
 +Villages can be controlled by a faction to spread their control and have access to certain features. The [[https://wiki.vampirism.dev/docs/wiki/content/blocks#village-totem-top-base | Totem]] is the controlling block for the village which can be interacted with by the faction members.\\
 +
 +Interacting with the totem of a non controlled village will start a Raid for control of the village. Raids can also occur randomly 
  
 ===== Vampiric Ageing - A Vampirism Addon ===== ===== Vampiric Ageing - A Vampirism Addon =====
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 Ageing Mechanic for Vampires, Hunters and Werewolves.\\ Ageing Mechanic for Vampires, Hunters and Werewolves.\\
  
-==== Vampires ====+==== Vampire Ageing ====
 Ageing begins at Vampire Level 14 and to increase their Age Rank the player must drink an amount of blood directly from mobs.\\ Ageing begins at Vampire Level 14 and to increase their Age Rank the player must drink an amount of blood directly from mobs.\\
 Progress can be checked by interacting with a Coffin Progress can be checked by interacting with a Coffin
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   * Fast blood drain from garlic and fire   * Fast blood drain from garlic and fire
  
-==== Hunters ====+==== Hunter Ageing ====
 Ageing begins at Hunter Level 14. To increase their Age Rank, a player must hunt enemy faction creatures such as Vampires or Werewolves. \\ Ageing begins at Hunter Level 14. To increase their Age Rank, a player must hunt enemy faction creatures such as Vampires or Werewolves. \\
 Different creatures contribute different amount of points towards progressing to the next Age Rank. \\ Different creatures contribute different amount of points towards progressing to the next Age Rank. \\
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     * Harsher weaknesses     * Harsher weaknesses
  
-==== Werewolves ====+==== Werewolf Ageing ====
 Ageing begins at Werewolf Level 14. \\ Ageing begins at Werewolf Level 14. \\
 To increase their Age Rank, a player must kill creatures using their Bite Attack. \\ To increase their Age Rank, a player must kill creatures using their Bite Attack. \\
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   * Increased damage from hunters   * Increased damage from hunters
   * Harsher prices with villagers (same as vampires)   * Harsher prices with villagers (same as vampires)
 +
 +
 +===== Bloodlines - A Vampirism Addon =====
 +{{https://media.forgecdn.net/avatars/thumbnails/1048/937/64/64/638577903196076176.png?nolink}}
 +[[https://www.curseforge.com/minecraft/mc-mods/bloodlines| Bloodlines]] can significantly change the way you play as a Vampire. \\
 +While each new bloodline rank may come with some penalties, it will also allow you to unlock powerful new skills. \\
 +Most skills, including penalties, will become more potent with higher bloodline ranks. \\
 +Each bloodline comes with 4 Bloodline Ranks, enhancing their innate abilities and gaining the ability to unlock new parts of their Skill Tree.
 +
 +==== General ====
 +=== Joining a Bloodline ===
 +In order to join a Bloodline, a vampire player should use a corresponding Bloodline Fang. \\
 +These can be crafted, with the recipe depending on the bloodline you are joining
 +
 +=== Leaving a Bloodline ===
 +In order to leave a Bloodline, a player can use the Purity Injection. \\
 +This can be crafted with an empty syringe, milk bucket and golden apple.
 +
 +=== Leveling & Skill Tree ===
 +Bloodlines have a Skill Tree and a Rank. You can increase your Bloodline Rank by doing quests at a faction representative. This will enhance the innate aspects of the Bloodline, as well as furthering the Skill Tree.
 +
 +The Bloodline Skill Tree can be accessed from Vampirism's Skill Tree Menu. Each Bloodline Skill Tree follows a general path with skills branching out from the "Bloodline Rank Skills". These are special skills that cannot be unlocked. Instead, they are automatically given when you level up your Bloodline Rank.
 +
 +Additionally, skills from the Bloodline Tree require their own bloodline perk points instead of regular skill points. These are gained by doing quests from the faction representative, like the leveling quests.
 +
 +=== Mob Bloodlines ===
 +Mobs also have Bloodlines. The type of bloodline they receive is data driven and based on spawn location. For example, Ectotherms are more likely to spawn in cold biomes, whilst Zealots are more likely to spawn deep underground.\\
 +Some bloodlines may attack each other. For example, mobs of the Bloodknight bloodline will attack all other bloodlines.
 +
 +==== Noble Bloodline ====
 +The Noble Bloodline are typically more fragile than other vampires, they take more damage and have less health. \\
 +However, the threat of the Sun and Fire is less pronounced for them.
 +  * Slower Sundamage, They can stay out in the sun for longer without feeling the negative effects
 +  * Sanguine Delicacyy, They will gain more nourishment from drinking blood directly from mobs
 +  * Faster Bat Flight
 +  * Bottomless Chalice, Allows access to a chalice that can store huge amounts of blood
 +  * Intrigue & Flank, Increased damaging when attacking from behind and the ability to teleport behind creatues that can't see you
 +
 +==== Zealot Bloodline ====
 +The Zealot Bloodline are used to a life underground, and as such take significantly more sun damage. \\
 +However, they need to drink less blood and can mine faster.
 +  * Flesh Eater, They can consume Rotten Flesh for blood
 +  * Shadow Step, Teleport between dark areas
 +  * Dark Cloak, Invisibility at wall in dark areas
 +  * Wall Climbing
 +  * Underground Export, Faster movement on Stone-like materials.
 +
 +==== Ectotherm Bloodline ====
 +The Ectotherm Bloodline live in the frigid cold and underwater. \\
 +They take more fire damage and are weakened in hot areas or biomes. However, they have significantly faster swim speed and have more innate power related to their bloodline than other bloodlines. This includes gaining access to the 'Lord of Frost' action innately at Rank 2, which is further upgraded by skills
 +  * Fishmonger, Raw Fish can be eaten to gain blood
 +  * Dolphin Leap, Whilst in Water, gain the ability to quickly propel yourself in the direction you're facing, even out of water.
 +  * Refraction, No sun damage whilst underwater
 +  * Lord of Ice, whilst Lord of Frost is active, they gain attack damage and can move freely through ice
 +  * Frost Control, Whilst Lord of Frost is active, water can be turned into ice
 +
 +==== Bloodknight Bloodline ====
 +The Bloodknight Bloodline are a strain that primarily feast on the fresh blood of other vampires. \\
 +As a result, they lose blood slower but other sources of blood are not as nourishing.
 +  * Daywalker, Continuously consume blood, but receive sun immunity
 +  * Still Water, Gain a large amount of blood from drinking Vampire Blood Bottles
 +  * Blood Extraction, Extract Vampire Blood Bottles from Vampires
 +  * Blood Hunt, Continuously consume blood, but turn invisible
 +  * Feeding Frenzy, Drinking vampire blood temporarily empowers you.
 +
 +===== Vampirism Integrations =====
 +[[https://www.curseforge.com/minecraft/mc-mods/vampirism-integrations |This mod]] handles integrations or respectively compatibility with other mods.
 +
 +==== Evilcraft ====
 +Convert blood to Vampirism's blood by filtering it using the blood sieve
 +
 +==== Guard Villagers ====
 +Guards are now included in raids
infinix/vampirism.1755188993.txt.gz · Last modified: by schindlershadow