PMMO curseforge page
PMMO wiki
Most weapons, tools and armors have level requirements, for example a diamond pickaxe requires 60 mining skill level to hold (Wear requirement) and to use as a tool but also requires 30 combat skill to use as a weapon
PMMO stats are displayed on the top left corner of the screen and can be hidden by pressing 'Left Alt
(default)
Format: <Level> | <Skill> <+/-Bonus>%
The
button in the 'E' menu will also show you the same stats along with how much xp is needed for the next level and a tooltip showing most (not all) perks.
The experience you earn levels up specific skills that then unlocks items and gains you special perks.
Experience can be gained by certain actions
Endurance | Taking damage | Healing | |
---|---|---|---|
Combat | Melee damage | ||
Magic | Magic damage | Taking magic damage | Enchanting |
Archery | Projectile damage | Taking projectile damage | |
Gunslinging | Gun damage | ||
Mining | Mining ores | ||
Excavation | Break dirt-like blocks | ||
Woodcutting | Break wood blocks | ||
Agility | Running | Jumping | Flying |
Farming | Grow crops | ||
Swimming | Swim |
The amount of experience you get depends a few factors, for example Combat experience for melee damage is based off of how much damage you do. So using a stronger weapon will get you more experience.
Some items will give you an experience boost when holding/wearing it
Golden Sword | Combat +50% |
---|---|
Other Golden Tools | +25% |
Golden Armor | Mining +5% each |
Golden Carrot | Magic +5% |
Golden Apple | Magic +15% |
Enchanted Apple | Magic +20% |
Stone Tools | +5% |
Arrow | +25% Archery |
Quiver | +5% Archery |
Heart of the sea | Swimming +25% Fishing +10% |
Wooden Pickaxe | Mining +10% |
Dog Tag | Gunslinging +5% |
Superb Warfare Armors | Gunslinging +5% |
Different biomes and dimensions give you different XP boosts, for example Plains biome gives you Farming +30%, Mining +25%, Woodcutting +25%, Excavation +25% and Building +25%.
Biomes can also give different potion effects such as Plains biome giving Speed or Cold Ocean giving Slowness
Parties allow players to join together to share XP gains. Players need to be in proximity of each other, and those that are in range split any xp earned between their nearby party members.
To create a party a player uses the command /pmmo party create
. the player will not be able to create a party if they are already a member of another party
invite online players to a party using /pmmo party invite <player>
. This will send a message in chat to that user that they can accept or decline. there is no expiration on these invitations. If you would like to rescind an invitation, use the command /pmmo party uninvite <player>.
There is no party owner, and all players can invite and uninvite players as they wish.
When you are invited to a party, you will receive a message in chat with links to accept or decline the invite. These do not expire, but they may be rescinded by the party. If you accept a rescinded invite, you will be notified the invite is no longer valid. If you decline an invitation, you will need to be invited again to join the party.
if you are invited to multiple parties at the same time, you can only be a member of one party. If you accept the first invite, you will be added to the party. If you then accept the second invite, you will be switched parties. Note, however, that because you responded to the first invite, it has been used so you cannot click the link again to rejoin the first party. You will need to be reinvited. With that said, you do not need to leave a party to join another party
Since there is no owner, there is no authority to kick or prevent invites. If you no longer want a specific person in your party, leave and reform a new one with the members you do want.
use the command /pmmo party list
to display all party members
To leave a party use the command /pmmo party leave
Sharing xp always originates from the player who earned it. party members who are in range of that player get an equal split of the XP earned. For example, in the example below each '-' is a 10 block distance and our config is set to award XP to party members within 50 blocks.
B—A—C
if player “A” earns 30 XP, both B and C are in range and will split the XP giving everyone 10 XP. If player C earns 30 XP, only player A is in range, therefore players A and C get 15 XP each.