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infinix:vampirism

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Vampirism and Werewolves

Vampirism wiki
Werewolves wiki

There are 3 main factions, Vampires, Werewolves and Hunters

Vampires

Become a Vampire, harnessing dark powers, enhanced senses, and immortality. Feed on the blood of villagers and other creatures to maintain your strength and satisfy your hunger. Unlock unique vampire abilities such as superhuman speed, night vision, and the power to transform into a bat, granting you unparalleled mobility.

Player name becomes Purple in chat
Hunters

Assume the role of a courageous Vampire Hunter, equipped with specialized weapons and tools to track down and eliminate these bloodthirsty creatures. Master vampire hunting techniques, such as crafting powerful anti-vampire weapons and tools to weaken and defeat vampires. Strengthen yourself and protect innocent villagers from their relentless hunger.

Player name becomes Blue in chat
Werewolfs

Werewolfs can undergo a transformation during the night or through specific triggers, gaining enhanced abilities like increased strength, speed, and the ability to howl.

Werewolfs are a bit buggy as better combat animations dont really work when fully turned. (This does not affect gameplay just visual)
Player name becomes Orange in chat when turned or half turned but will appear white like a normal player when not turned.

Vampiric Ageing - A Vampirism Addon

Mod Link Additional information

Ageing Mechanic for Vampires, Hunters and Werewolves.

Vampires

Ageing begins at Vampire Level 14 and to increase their Age Rank the player must drink an amount of blood directly from mobs.
Progress can be checked by interacting with a Coffin

Benefits

  • Increased health, scaling with Age Rank
  • A reduction in Sun Damage, scaling with Age Rank
  • Less Blood Drain, scaling with Age Rank
  • Step Assist at Rank 2
  • A new Action at Rank 3, which while active allows the player to drain blood from creatures they attack
  • Waterwalking at Rank 4
  • Vampires are now mostly unaffected by Powdered Snow
  • Celerity (Speed Increase) Action at Rank 1
  • Increased Damage, scaling with Age Rank
  • Faster resurrection from DBNO
  • Reduced neonatal duration

Drawbacks

  • Increased vulnerability to Fire, Garlic and Holy Water scaling with Age Rank
  • Harsher prices with villagers
  • Hunter Mobs deal more damage
  • Fast blood drain from garlic and fire

Hunters

Ageing begins at Hunter Level 14. To increase their Age Rank, a player must hunt enemy faction creatures such as Vampires or Werewolves.
Different creatures contribute different amount of points towards progressing to the next Age Rank.
This progress can be checked by interacting with an Injection Chair.

Benefits

  • Increased damage against enemy faction creatures, scaling with age rank.
  • Increased health, scaling with age rank
  • Increased movement speed, scaling with age rank
  • Step Assist at Age 4
  • Faster regeneration at Age 3
  • New “Seniority” Oil that does more damage to werewolves or vampires the higher their age.

Drawbacks

  • Faster exhaustion (Food Drain), scaling with age rank
  • Decreased XP gain, scaling with age rank

Tainted Blood

At Age Rank 2 a hunter gains the ability to make Tainted Blood.
This can be drunk to give the hunter vampiric abilities based on their cumulative age rank (Tainted Blood Age + Hunter Age Rank)
Tainted Blood can be cleared using a Garlic Injection.
These are the abilities for the different cumulative age ranks. Each rank also includes previous ranks, for example 8-9 will also include the increased max health from 6-7, and 10 will include teleport from 8-9.

Most abilities will scale with higher cumulative ranks.

  • 0 - 2 (Tainted Blood Age + Hunter Age Rank)
    • No difference
  • 3 - 5 (Tainted Blood Age + Hunter Age Rank)
    • Increased mining speed, further scales with cumulative rank
    • Increased attack damage, scales with cumulative rank
    • Fire now does more damage, scales with cumulative rank
  • 6 - 7 (Tainted Blood Age + Hunter Age Rank)
    • Human Hearts can be eaten with no ill effects
    • Regular food will begin to become less filling, becoming even less filling with each age rank after.
    • Increased max health, further scaling with cumulative rank
    • Holy water now deals damage to the hunter
  • 8 - 9 (Tainted Blood Age + Hunter Age Rank)
    • Teleport Action
    • Increased movement speed, further scaling with cumulative rank
    • Worse trade deals with villagers, further scaling with cumulative rank
    • Sun begins to affect hunter slowly
  • 10 (Tainted Blood Age + Hunter Age Rank)
    • Sun affect hunters significantly faster
    • Limited Bat Mode

A hunter can undergo a permanent transformation which allows them to permanently have a Tainted Age of 6. This allows them to go to Cumulative Age 11 at max Age Rank

  • 11 (Tainted Blood Age + Hunter Age Rank)
    • Infinite duration bat mode
    • All previous benefits further improved
    • Infinite breath underwater
    • Harsher weaknesses

Werewolves

Ageing begins at Werewolf Level 14.
To increase their Age Rank, a player must kill creatures using their Bite Attack.
Different creatures contribute different amount of points towards progressing to the next Age Rank.

This progress can be checked by interacting with a Stone Altar's Fire Bowl.

Benefits

  • Increased bite damage, scaling with age rank
  • Increased health, scaling with age rank
  • Increased damage, scaling with age rank
  • Wolves summoned from howling are stronger based on age
  • Heal on bite based on age
  • Biting mobs nourishes you
  • Can stay in werewolf forms longer
  • Raw Meat is even more nourishing based on age rank

Drawbacks

  • Increased damage from hunters
  • Harsher prices with villagers (same as vampires)
infinix/vampirism.1755188993.txt.gz · Last modified: by schindlershadow