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Vampirism and Werewolves

Vampirism wiki
Werewolves wiki

There are 3 main factions, Vampires, Werewolves and Hunters

Vampires

Become a Vampire, harnessing dark powers, enhanced senses, and immortality. Feed on the blood of villagers and other creatures to maintain your strength and satisfy your hunger. Unlock unique vampire abilities such as superhuman speed, night vision, and the power to transform into a bat, granting you unparalleled mobility.

Player name becomes Purple in chat
Hunters

Assume the role of a courageous Vampire Hunter, equipped with specialized weapons and tools to track down and eliminate these bloodthirsty creatures. Master vampire hunting techniques, such as crafting powerful anti-vampire weapons and tools to weaken and defeat vampires. Strengthen yourself and protect innocent villagers from their relentless hunger.

Player name becomes Blue in chat
Werewolfs

Werewolfs can undergo a transformation during the night or through specific triggers, gaining enhanced abilities like increased strength, speed, and the ability to howl.

Werewolfs are a bit buggy as better combat animations dont really work when fully turned. (This does not affect gameplay just visual)
Player name becomes Orange in chat when turned or half turned but will appear white like a normal player when not turned.

Village control

https://wiki.vampirism.dev/docs/wiki/factions/village/controlling
Villages can be controlled by a faction to spread their control and have access to certain features. The Totem is the controlling block for the village which can be interacted with by the faction members.

Interacting with the totem of a non controlled village will start a Raid for control of the village. Raids can also occur randomly

Vampiric Ageing - A Vampirism Addon

Mod Link Additional information

Ageing Mechanic for Vampires, Hunters and Werewolves.

Vampire Ageing

Ageing begins at Vampire Level 14 and to increase their Age Rank the player must drink an amount of blood directly from mobs.
Progress can be checked by interacting with a Coffin

Benefits

  • Increased health, scaling with Age Rank
  • A reduction in Sun Damage, scaling with Age Rank
  • Less Blood Drain, scaling with Age Rank
  • Step Assist at Rank 2
  • A new Action at Rank 3, which while active allows the player to drain blood from creatures they attack
  • Waterwalking at Rank 4
  • Vampires are now mostly unaffected by Powdered Snow
  • Celerity (Speed Increase) Action at Rank 1
  • Increased Damage, scaling with Age Rank
  • Faster resurrection from DBNO
  • Reduced neonatal duration

Drawbacks

  • Increased vulnerability to Fire, Garlic and Holy Water scaling with Age Rank
  • Harsher prices with villagers
  • Hunter Mobs deal more damage
  • Fast blood drain from garlic and fire

Hunter Ageing

Ageing begins at Hunter Level 14. To increase their Age Rank, a player must hunt enemy faction creatures such as Vampires or Werewolves.
Different creatures contribute different amount of points towards progressing to the next Age Rank.
This progress can be checked by interacting with an Injection Chair.

Benefits

  • Increased damage against enemy faction creatures, scaling with age rank.
  • Increased health, scaling with age rank
  • Increased movement speed, scaling with age rank
  • Step Assist at Age 4
  • Faster regeneration at Age 3
  • New “Seniority” Oil that does more damage to werewolves or vampires the higher their age.

Drawbacks

  • Faster exhaustion (Food Drain), scaling with age rank
  • Decreased XP gain, scaling with age rank

Tainted Blood

At Age Rank 2 a hunter gains the ability to make Tainted Blood.
This can be drunk to give the hunter vampiric abilities based on their cumulative age rank (Tainted Blood Age + Hunter Age Rank)
Tainted Blood can be cleared using a Garlic Injection.
These are the abilities for the different cumulative age ranks. Each rank also includes previous ranks, for example 8-9 will also include the increased max health from 6-7, and 10 will include teleport from 8-9.

Most abilities will scale with higher cumulative ranks.

  • 0 - 2 (Tainted Blood Age + Hunter Age Rank)
    • No difference
  • 3 - 5 (Tainted Blood Age + Hunter Age Rank)
    • Increased mining speed, further scales with cumulative rank
    • Increased attack damage, scales with cumulative rank
    • Fire now does more damage, scales with cumulative rank
  • 6 - 7 (Tainted Blood Age + Hunter Age Rank)
    • Human Hearts can be eaten with no ill effects
    • Regular food will begin to become less filling, becoming even less filling with each age rank after.
    • Increased max health, further scaling with cumulative rank
    • Holy water now deals damage to the hunter
  • 8 - 9 (Tainted Blood Age + Hunter Age Rank)
    • Teleport Action
    • Increased movement speed, further scaling with cumulative rank
    • Worse trade deals with villagers, further scaling with cumulative rank
    • Sun begins to affect hunter slowly
  • 10 (Tainted Blood Age + Hunter Age Rank)
    • Sun affect hunters significantly faster
    • Limited Bat Mode

A hunter can undergo a permanent transformation which allows them to permanently have a Tainted Age of 6. This allows them to go to Cumulative Age 11 at max Age Rank

  • 11 (Tainted Blood Age + Hunter Age Rank)
    • Infinite duration bat mode
    • All previous benefits further improved
    • Infinite breath underwater
    • Harsher weaknesses

Werewolf Ageing

Ageing begins at Werewolf Level 14.
To increase their Age Rank, a player must kill creatures using their Bite Attack.
Different creatures contribute different amount of points towards progressing to the next Age Rank.

This progress can be checked by interacting with a Stone Altar's Fire Bowl.

Benefits

  • Increased bite damage, scaling with age rank
  • Increased health, scaling with age rank
  • Increased damage, scaling with age rank
  • Wolves summoned from howling are stronger based on age
  • Heal on bite based on age
  • Biting mobs nourishes you
  • Can stay in werewolf forms longer
  • Raw Meat is even more nourishing based on age rank

Drawbacks

  • Increased damage from hunters
  • Harsher prices with villagers (same as vampires)

Bloodlines - A Vampirism Addon

Bloodlines can significantly change the way you play as a Vampire.
While each new bloodline rank may come with some penalties, it will also allow you to unlock powerful new skills.
Most skills, including penalties, will become more potent with higher bloodline ranks.
Each bloodline comes with 4 Bloodline Ranks, enhancing their innate abilities and gaining the ability to unlock new parts of their Skill Tree.

General

Joining a Bloodline

In order to join a Bloodline, a vampire player should use a corresponding Bloodline Fang.
These can be crafted, with the recipe depending on the bloodline you are joining

Leaving a Bloodline

In order to leave a Bloodline, a player can use the Purity Injection.
This can be crafted with an empty syringe, milk bucket and golden apple.

Leveling & Skill Tree

Bloodlines have a Skill Tree and a Rank. You can increase your Bloodline Rank by doing quests at a faction representative. This will enhance the innate aspects of the Bloodline, as well as furthering the Skill Tree.

The Bloodline Skill Tree can be accessed from Vampirism's Skill Tree Menu. Each Bloodline Skill Tree follows a general path with skills branching out from the “Bloodline Rank Skills”. These are special skills that cannot be unlocked. Instead, they are automatically given when you level up your Bloodline Rank.

Additionally, skills from the Bloodline Tree require their own bloodline perk points instead of regular skill points. These are gained by doing quests from the faction representative, like the leveling quests.

Mob Bloodlines

Mobs also have Bloodlines. The type of bloodline they receive is data driven and based on spawn location. For example, Ectotherms are more likely to spawn in cold biomes, whilst Zealots are more likely to spawn deep underground.
Some bloodlines may attack each other. For example, mobs of the Bloodknight bloodline will attack all other bloodlines.

Noble Bloodline

The Noble Bloodline are typically more fragile than other vampires, they take more damage and have less health.
However, the threat of the Sun and Fire is less pronounced for them.

  • Slower Sundamage, They can stay out in the sun for longer without feeling the negative effects
  • Sanguine Delicacyy, They will gain more nourishment from drinking blood directly from mobs
  • Faster Bat Flight
  • Bottomless Chalice, Allows access to a chalice that can store huge amounts of blood
  • Intrigue & Flank, Increased damaging when attacking from behind and the ability to teleport behind creatues that can't see you

Zealot Bloodline

The Zealot Bloodline are used to a life underground, and as such take significantly more sun damage.
However, they need to drink less blood and can mine faster.

  • Flesh Eater, They can consume Rotten Flesh for blood
  • Shadow Step, Teleport between dark areas
  • Dark Cloak, Invisibility at wall in dark areas
  • Wall Climbing
  • Underground Export, Faster movement on Stone-like materials.

Ectotherm Bloodline

The Ectotherm Bloodline live in the frigid cold and underwater.
They take more fire damage and are weakened in hot areas or biomes. However, they have significantly faster swim speed and have more innate power related to their bloodline than other bloodlines. This includes gaining access to the 'Lord of Frost' action innately at Rank 2, which is further upgraded by skills

  • Fishmonger, Raw Fish can be eaten to gain blood
  • Dolphin Leap, Whilst in Water, gain the ability to quickly propel yourself in the direction you're facing, even out of water.
  • Refraction, No sun damage whilst underwater
  • Lord of Ice, whilst Lord of Frost is active, they gain attack damage and can move freely through ice
  • Frost Control, Whilst Lord of Frost is active, water can be turned into ice

Bloodknight Bloodline

The Bloodknight Bloodline are a strain that primarily feast on the fresh blood of other vampires.
As a result, they lose blood slower but other sources of blood are not as nourishing.

  • Daywalker, Continuously consume blood, but receive sun immunity
  • Still Water, Gain a large amount of blood from drinking Vampire Blood Bottles
  • Blood Extraction, Extract Vampire Blood Bottles from Vampires
  • Blood Hunt, Continuously consume blood, but turn invisible
  • Feeding Frenzy, Drinking vampire blood temporarily empowers you.

Vampirism Integrations

This mod handles integrations or respectively compatibility with other mods.

Evilcraft

Convert blood to Vampirism's blood by filtering it using the blood sieve

Guard Villagers

Guards are now included in raids

infinix/vampirism.1755190497.txt.gz · Last modified: by schindlershadow