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There are 3 main factions, Vampires, Werewolves and Hunters
Become a Vampire, harnessing dark powers, enhanced senses, and immortality. Feed on the blood of villagers and other creatures to maintain your strength and satisfy your hunger. Unlock unique vampire abilities such as superhuman speed, night vision, and the power to transform into a bat, granting you unparalleled mobility.
Player name becomes Purple in chat
Assume the role of a courageous Vampire Hunter, equipped with specialized weapons and tools to track down and eliminate these bloodthirsty creatures. Master vampire hunting techniques, such as crafting powerful anti-vampire weapons and tools to weaken and defeat vampires. Strengthen yourself and protect innocent villagers from their relentless hunger.
Player name becomes Blue in chat
Werewolfs can undergo a transformation during the night or through specific triggers, gaining enhanced abilities like increased strength, speed, and the ability to howl.
Werewolves are a bit buggy as better combat animations dont really work when fully turned. (This does not affect gameplay just visual)
Player name becomes Orange in chat when turned or half turned but will appear white like a normal player when not turned.
* Buffs increased depending on the level
* Can wear normal armor only if skill is unlocked * Buffs increased depending on the level and time of day * Night
* Day
* Cannot wear normal armor * Buffs increased depending on the level and time of day * Night
* Day
https://wiki.vampirism.dev/docs/wiki/factions/village/controlling
Villages can be controlled by a faction to spread their control and have access to certain features. The Totem is the controlling block for the village which can be interacted with by the faction members.
Interacting with the totem of a non controlled village will start a Raid for control of the village. Raids can also occur randomly
Mod Link
Additional information
Ageing Mechanic for Vampires, Hunters and Werewolves.
Ageing begins at Vampire Level 14 and to increase their Age Rank the player must drink an amount of blood directly from mobs.
Progress can be checked by interacting with a Coffin
Ageing begins at Hunter Level 14. To increase their Age Rank, a player must hunt enemy faction creatures such as Vampires or Werewolves.
Different creatures contribute different amount of points towards progressing to the next Age Rank.
This progress can be checked by interacting with an Injection Chair.
At Age Rank 2 a hunter gains the ability to make Tainted Blood.
This can be drunk to give the hunter vampiric abilities based on their cumulative age rank (Tainted Blood Age + Hunter Age Rank)
Tainted Blood can be cleared using a Garlic Injection.
These are the abilities for the different cumulative age ranks. Each rank also includes previous ranks, for example 8-9 will also include the increased max health from 6-7, and 10 will include teleport from 8-9.
Most abilities will scale with higher cumulative ranks.
A hunter can undergo a permanent transformation which allows them to permanently have a Tainted Age of 6. This allows them to go to Cumulative Age 11 at max Age Rank
Ageing begins at Werewolf Level 14.
To increase their Age Rank, a player must kill creatures using their Bite Attack.
Different creatures contribute different amount of points towards progressing to the next Age Rank.
This progress can be checked by interacting with a Stone Altar's Fire Bowl.
Bloodlines can significantly change the way you play as a Vampire.
While each new bloodline rank may come with some penalties, it will also allow you to unlock powerful new skills.
Most skills, including penalties, will become more potent with higher bloodline ranks.
Each bloodline comes with 4 Bloodline Ranks, enhancing their innate abilities and gaining the ability to unlock new parts of their Skill Tree.
In order to join a Bloodline, a vampire player should use a corresponding Bloodline Fang.
These can be crafted, with the recipe depending on the bloodline you are joining
In order to leave a Bloodline, a player can use the Purity Injection.
This can be crafted with an empty syringe, milk bucket and golden apple.
Bloodlines have a Skill Tree and a Rank. You can increase your Bloodline Rank by doing quests at a faction representative. This will enhance the innate aspects of the Bloodline, as well as furthering the Skill Tree.
The Bloodline Skill Tree can be accessed from Vampirism's Skill Tree Menu. Each Bloodline Skill Tree follows a general path with skills branching out from the “Bloodline Rank Skills”. These are special skills that cannot be unlocked. Instead, they are automatically given when you level up your Bloodline Rank.
Additionally, skills from the Bloodline Tree require their own bloodline perk points instead of regular skill points. These are gained by doing quests from the faction representative, like the leveling quests.
Mobs also have Bloodlines. The type of bloodline they receive is data driven and based on spawn location. For example, Ectotherms are more likely to spawn in cold biomes, whilst Zealots are more likely to spawn deep underground.
Some bloodlines may attack each other. For example, mobs of the Bloodknight bloodline will attack all other bloodlines.
The Noble Bloodline are typically more fragile than other vampires, they take more damage and have less health.
However, the threat of the Sun and Fire is less pronounced for them.
The Zealot Bloodline are used to a life underground, and as such take significantly more sun damage.
However, they need to drink less blood and can mine faster.
The Ectotherm Bloodline live in the frigid cold and underwater.
They take more fire damage and are weakened in hot areas or biomes. However, they have significantly faster swim speed and have more innate power related to their bloodline than other bloodlines. This includes gaining access to the 'Lord of Frost' action innately at Rank 2, which is further upgraded by skills
The Bloodknight Bloodline are a strain that primarily feast on the fresh blood of other vampires.
As a result, they lose blood slower but other sources of blood are not as nourishing.
This mod handles integrations or respectively compatibility with other mods.
Convert blood to Vampirism's blood by filtering it using the blood sieve
Guards are now included in raids